package org.blitengine.layers
{
	import flash.display.IBitmapDrawable;
	
	import org.blitengine.objects.BlitObject;
		
	public interface ILayer
	{
		function get output():IBitmapDrawable;
		function setSize(width:int, height:int):void;
		function add( object:BlitObject ):void;
		function update(cameraX:Number, cameraY:Number):void;
	}
}